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FIFA 17大師聯(lián)賽及故事模式等修改 怎么修改故事模式

時(shí)間:2016-12-02 10:15:59
  • 來(lái)源:3DM論壇-arenas0725
  • 作者:vincent
  • 編輯:ChunTian
0

一、 修改比賽,AI,控球,比賽節(jié)奏等

附件下載:點(diǎn)擊進(jìn)入

修改游戲整體運(yùn)行,請(qǐng)搜索 “ENABLE_PS3_MOVE=0”,這個(gè)數(shù)據(jù)往下的都是直接影響游戲

ENABLE_PS3_MOVE=0 是否使用PS3版本的控球? 0=否 1=是 建議不要更改

[SKILL_GAME_SELECTION] 【游戲技巧的改變】

SKILL_CATEGORY_REUSE_THRESHOLD = 5 花樣技術(shù)重復(fù)使用的極限=5

GROUND_PASS_PERCENTAGE_THRESHOLD = 0.5 橫傳球的比例=0.5 50%

SHOTS_ON_TARGET_PERCENTAGE_THRESHOLD = 0.4 射門準(zhǔn)確率=0.4 40%

DRIBBLING_PERCENTAGE_THRESHOLD = 0.5 帶球的比例=0.5 50%

PENALTIES_PERCENTAGE_THRESHOLD = 0.5 點(diǎn)球的比例=0.5 50%

FREE_KICKS_GAMES_THRESHOLD = 10 任意球

LOB_PASS_GAMES_THRESHOLD = 10 長(zhǎng)傳球

LOB_PASS_PERCENTAGE_THRESHOLD = 0.05

CHIP_SHOT_GAMES_THRESHOLD = 10 調(diào)門

CROSS_GAMES_THRESHOLD = 10 傳中

[PMA_DRILL_PRIORITY] PMA是啥?

DRILL_ID_44 = 1

DRILL_ID_48 = 1

DEFAULT_PRIORITY = 40 帶球難度=40 如果調(diào)低,帶球會(huì)更容易,反之則會(huì)更難,對(duì)于AI和玩家同時(shí)適用

動(dòng)態(tài)難度調(diào)整

[ADAPTIVE_DIFFICULTY] 是否啟用動(dòng)態(tài)難度調(diào)整? 1=是 0=否

ENABLED = 1

LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"

STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"

STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"

STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"

STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"

STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"

STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"

ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"

ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"

ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"

ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"

ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY] 提升難度的條件:

// Description: "User scores in first 5 minutes" 條件:玩家開(kāi)場(chǎng)5分鐘內(nèi)取得領(lǐng)先

// WHEN IF DO

RULE1_PARAM1 = 5 // Minutes 可以更改的分鐘 如果把5改成20,則是在20分鐘內(nèi)取得領(lǐng)先時(shí),提高難度

RULE1_OUTPUT = 0.25 難度增加25%

// Description: "User scores in first 20 minutes" 條件:玩家在開(kāi)場(chǎng)20分鐘內(nèi)取得領(lǐng)先

// WHEN IF DO

RULE2_PARAM1 = 20 // Minutes 可以更改的分鐘

RULE2_OUTPUT = 0.25 難度增加25%

// Description: "Score >= 2 goal lead" 條件:玩家領(lǐng)先2球

// WHEN IF DO

RULE3_PARAM1 = 2 // Goal lead 可以更改領(lǐng)先的進(jìn)球數(shù), 例如3球

RULE3_OUTPUT = 0.25 難度增加25%

// Description: ">70% possession after at least 20 minutes" 條件:玩家至少20分鐘內(nèi)控球率達(dá)到70%

// WHEN IF DO

RULE4_PARAM1 = 70 // Possession percentage 可以修改的控球比例 例如改為65%

RULE4_PARAM2 = 20 // Minutes 可以達(dá)到難度的時(shí)間, 例如改為30分鐘

RULE4_OUTPUT = 0.25 難度增加25%

// Description: "More than 5 shots in first 30 minutes" 條件:玩家在30分鐘內(nèi) 射了AI至少5次

// WHEN IF DO

RULE5_PARAM1 = 5 // Shots 可以修改的射門次數(shù)

RULE5_PARAM2 = 30 // Minutes 可以修改的時(shí)間

RULE5_OUTPUT = 0.15 難度增加15%

// Description: "More than 10 shots on target at any point" 條件:玩家在任何情況下射中了AI 10次

// WHEN IF DO

RULE6_PARAM1 = 10 // Shots on target 可以修改的射門次數(shù)

RULE6_PARAM2 = 10 // Increments on PARAM1 可以修改超過(guò)10的倍數(shù)

RULE6_OUTPUT = 0.1 每10次射中球門,難度增加10%

二、大師聯(lián)賽模擬訓(xùn)練全A

修改方法: 把下面Grade_0都修改成100,其他全部都是0就好!MAX_DRILLS_WHEN_INJURED = 1

// Difficulty: 0 = Bronze, 1 = Silver, 2 = Gold, the sum of the values for a given difficulty must be 100

// Grade: 0 = A, 1 = B, 2 = C, 3 = D, 4 = F

DIFFICULTY_0_GRADE_0 = 100 就是這樣改! 一個(gè)100,其他全是0, 這樣模擬訓(xùn)練全是A

DIFFICULTY_0_GRADE_1 = 0

DIFFICULTY_0_GRADE_2 = 0

DIFFICULTY_0_GRADE_3 = 0

DIFFICULTY_0_GRADE_4 = 0

DIFFICULTY_1_GRADE_0 = 15 把15改成100,下面的30、30、20、5都改成0

DIFFICULTY_1_GRADE_1 = 30

DIFFICULTY_1_GRADE_2 = 30

DIFFICULTY_1_GRADE_3 = 20

DIFFICULTY_1_GRADE_4 = 5

DIFFICULTY_2_GRADE_0 = 10

DIFFICULTY_2_GRADE_1 = 20

DIFFICULTY_2_GRADE_2 = 35

DIFFICULTY_2_GRADE_3 = 30

DIFFICULTY_2_GRADE_4 = 5

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  • 類型:體育運(yùn)動(dòng)
  • 發(fā)行:EA
  • 發(fā)售:2016-09-27(PC)
  • 開(kāi)發(fā):EA Sports
  • 語(yǔ)言:繁中 | 英文
  • 平臺(tái):PC PS4 XBOXONE PS3 XBOX360
  • 標(biāo)簽:寫實(shí),足球體育

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